![]() Here is what it looks like in Unreal Engine 4. This image is 1009 x 1009 with a 256 x 256 white box in the middle. Based off of the table for “Recommended Landscape Sizes”, I am going with 1009 x 1009. ![]() ![]() ![]() So I created two sample heightmap files, one in Photoshop and one in World Machine. That value is then multiplied by the Z scale value that is input when you import the heightmap data.”. Unreal Engine’s Landscape Technical Guide states, “Unreal Engine 4 calculates your heightmap’s height by using values between -256 to 255.992 and stored with 16 bit precision. I found a post with a link to Adobe’s site explaining the details, but the link just redirects to Adobe’s Community homepage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |